Changes made to Ansalon in 2003 (post-SPLIT)
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Sender Reorx
Date Mon Sep 22 21:58:09 2003
Subject We've moved!
Well, you know, if you're reading this, you're probably here.
In which case you already know we've moved.
Well, in case you have short term memory loss, we've moved to:
telnet://ansalonmud.com 8679
http://www.ansalonmud.com
Enjoy!
Reorx
Sender Reorx
Date Sun Sep 28 23:31:32 2003
Subject Paging Dr. Baldy....
I've added paging to some of the larger text screens.
For example, "change list" (or any note board's list) will now page
it to you, since the list is so long.
Also, "practice" if you have a long list (spellcasters), as well as
"areas" that lists the areas.
Now hopefully this will get Tin Can 1400 off my back.
Reorx
Sender Zivilyn
Date Thu Oct 2 00:30:01 2003
Subject Censorship
It's gone, don't be punks though, being cornholes on globals will still get you
into trouble ;p.
Stumpy.
Sender Zivilyn
Date Mon Oct 13 17:46:59 2003
Subject Neraka stinks
There's a dump out the Red Quarter, near the ferrymaster, I hope you don't
mind the smell. Thank Adon for the stinky description ;p
StumpyMcWouldn'tyoulikeaPepper?
Sender Reorx
Date Tue Oct 14 15:50:41 2003
Subject Sleep code has been removed.
(Seems Gilean forgot to say this, so I will.)
Sleep code has been removed. No more silly sleeping unless you
want to heal faster. I mean, come on, sleeping is SOOOO unrealistic....
Gilean (written by Reorx)
Sender Reorx
Date Mon Oct 20 22:17:55 2003
Subject Questing gives more...
I thought it odd that questing only gave QP and some steel.
So, now, you also get some experience points to boot.
You might want to put on leveling eq next time you type "quest complete"
or you might level unprepared.
Also, I changed something to help imms give out RP bonuses.
Reorx
Sender Zivilyn
Date Wed Oct 22 02:17:21 2003
Subject osay
Ok, it's magenta now. *golf clap*
*hides*
Stumpy.
Sender Reorx
Date Sun Nov 16 16:33:48 2003
Subject A new class
Well, I thought we'd have fun.
So, I'd like to introduce the monk class.
Right now, it's mostly done, however, there is sure to be some minor tweaks
that will need to happen, most likely with equipment already in the game.
But, it's in. And it's comparable to other classes.
Do a "help class" and "help monk" to read a little bit about it. And, of course,
if you want to make one, feel free.
Reorx
P.S. Some other things were tweaked as well, including osay's color, the new
"money pouch" code when buying things, and the haste/slow spell relationship.
Sender Reorx
Date Sat Dec 6 02:22:41 2003
Subject Some fixes
OK, a couple of fixes went in:
Fixed the message when you dropped an item that dissolved into smoke.
You now dismount prior to any attempt to flee.
You can no longer hide while actively fighting.
You can no longer order your pet to kill another pet.
Gnomes can now be created as neutral.
You can now drag your own pet.
Corrected the missing awareness skill for monks. Monks that did not
customize got the awareness skill (as expected), but customized monks could
not add it. If you are a monk, let me know if you see me on.
Changed parry a bit, mainly fixing a major mistake (in stock) and modifying
its effectiveness against an unarmed attack.
Oh, and if your charmie/pet scores a kill, you should
autoloot/autogold/autosac now, too. Thanks to Rhikson for pointing that
out.
Two more bigger changes/fixes coming hopefully this weekend:
Reorx
Sender Reorx
Date Sun Dec 14 02:25:41 2003
Subject Stupid Pet Tricks (and Charmies, too!)
OK, here's a couple of changes with pets.
First, pets (and charmies) will now STAY if you order them to sit, sleep,
rest (anything but stand) and you go into another room.
Second, pets will now be properly saved if you are in a different room than
your pet. (It used to remove the pet if you quit/saved without it in the
room.)
Lastly (and I'm sure, the one you'll like the best): Equiped pets now
properly SAVE with their equipment.
A couple of words on the side: It (the saving eq) seems to work with the
testing I've done so far, but the testing isn't as extensive as I wished I
could do. There might be ramifications (read crashes) due to it. I don't
think so, but it could happen if someone did something I didn't try (weird
containers, wearslots, etc).
Also, how pets wear eq might change as well, but that would happen later,
so don't be surprised if it does.
Reorx
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