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Changes made to Ansalon in 2003 (post-SPLIT)

Changes Menu 1999 | 2000 | 2001 | 2002 | 2003 (pre-split) | 2003 (post-split) 2004 | 2005 | 2006 | 2007 | 2008 | 2009 Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Mon Sep 22 21:58:09 2003 Subject We've moved! Ansalon Dragonlance MUD text game arrow role play story divider Well, you know, if you're reading this, you're probably here. In which case you already know we've moved. Well, in case you have short term memory loss, we've moved to: telnet://ansalonmud.com 8679 http://www.ansalonmud.com Enjoy! Reorx Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Sun Sep 28 23:31:32 2003 Subject Paging Dr. Baldy.... Ansalon Dragonlance MUD text game arrow role play story divider I've added paging to some of the larger text screens. For example, "change list" (or any note board's list) will now page it to you, since the list is so long. Also, "practice" if you have a long list (spellcasters), as well as "areas" that lists the areas. Now hopefully this will get Tin Can 1400 off my back. Reorx Ansalon Dragonlance MUD text game spear role play story divider Sender Zivilyn Date Thu Oct 2 00:30:01 2003 Subject Censorship Ansalon Dragonlance MUD text game arrow role play story divider It's gone, don't be punks though, being cornholes on globals will still get you into trouble ;p. Stumpy. Ansalon Dragonlance MUD text game spear role play story divider Sender Zivilyn Date Mon Oct 13 17:46:59 2003 Subject Neraka stinks Ansalon Dragonlance MUD text game arrow role play story divider There's a dump out the Red Quarter, near the ferrymaster, I hope you don't mind the smell. Thank Adon for the stinky description ;p StumpyMcWouldn'tyoulikeaPepper? Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Tue Oct 14 15:50:41 2003 Subject Sleep code has been removed. Ansalon Dragonlance MUD text game arrow role play story divider (Seems Gilean forgot to say this, so I will.) Sleep code has been removed. No more silly sleeping unless you want to heal faster. I mean, come on, sleeping is SOOOO unrealistic.... Gilean (written by Reorx) Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Mon Oct 20 22:17:55 2003 Subject Questing gives more... Ansalon Dragonlance MUD text game arrow role play story divider I thought it odd that questing only gave QP and some steel. So, now, you also get some experience points to boot. You might want to put on leveling eq next time you type "quest complete" or you might level unprepared. Also, I changed something to help imms give out RP bonuses. Reorx Ansalon Dragonlance MUD text game spear role play story divider Sender Zivilyn Date Wed Oct 22 02:17:21 2003 Subject osay Ansalon Dragonlance MUD text game arrow role play story divider Ok, it's magenta now. *golf clap* *hides* Stumpy. Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Sun Nov 16 16:33:48 2003 Subject A new class Ansalon Dragonlance MUD text game arrow role play story divider Well, I thought we'd have fun. So, I'd like to introduce the monk class. Right now, it's mostly done, however, there is sure to be some minor tweaks that will need to happen, most likely with equipment already in the game. But, it's in. And it's comparable to other classes. Do a "help class" and "help monk" to read a little bit about it. And, of course, if you want to make one, feel free. Reorx P.S. Some other things were tweaked as well, including osay's color, the new "money pouch" code when buying things, and the haste/slow spell relationship. Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Sat Dec 6 02:22:41 2003 Subject Some fixes Ansalon Dragonlance MUD text game arrow role play story divider OK, a couple of fixes went in: Fixed the message when you dropped an item that dissolved into smoke. You now dismount prior to any attempt to flee. You can no longer hide while actively fighting. You can no longer order your pet to kill another pet. Gnomes can now be created as neutral. You can now drag your own pet. Corrected the missing awareness skill for monks. Monks that did not customize got the awareness skill (as expected), but customized monks could not add it. If you are a monk, let me know if you see me on. Changed parry a bit, mainly fixing a major mistake (in stock) and modifying its effectiveness against an unarmed attack. Oh, and if your charmie/pet scores a kill, you should autoloot/autogold/autosac now, too. Thanks to Rhikson for pointing that out. Two more bigger changes/fixes coming hopefully this weekend: Reorx Ansalon Dragonlance MUD text game spear role play story divider Sender Reorx Date Sun Dec 14 02:25:41 2003 Subject Stupid Pet Tricks (and Charmies, too!) Ansalon Dragonlance MUD text game arrow role play story divider OK, here's a couple of changes with pets. First, pets (and charmies) will now STAY if you order them to sit, sleep, rest (anything but stand) and you go into another room. Second, pets will now be properly saved if you are in a different room than your pet. (It used to remove the pet if you quit/saved without it in the room.) Lastly (and I'm sure, the one you'll like the best): Equiped pets now properly SAVE with their equipment. A couple of words on the side: It (the saving eq) seems to work with the testing I've done so far, but the testing isn't as extensive as I wished I could do. There might be ramifications (read crashes) due to it. I don't think so, but it could happen if someone did something I didn't try (weird containers, wearslots, etc). Also, how pets wear eq might change as well, but that would happen later, so don't be surprised if it does. Reorx Ansalon Dragonlance MUD text game spear role play story divider Changes Menu 1999 | 2000 | 2001 | 2002 | 2003 (pre-split) | 2003 (post-split) 2004 | 2005 | 2006 | 2007 | 2008

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